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Offworld: Fall of Mars v2.0 (Client)

Filename:
pr_offworld_2_0_0.zip
Author:
Offworld Team
Size:
321.90 MB (337539833 bytes)
Created:
7/25/2008 2:09am
Last Updated:
7/26/2008 9:28am
Downloads:
446
MD5 Hash:
52fbd0ada389adedec2ca5470d1c12af
Rating:
(5/5.0 - 1 vote)
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Description:

We are proud to announce the first "real" release of "Offworld: fall of mars".
It has been in development since mid february.
We have released a couple of demos and betas before, but this time we have gathered enough feedback and game play experience to allow us to release a stable and playable version.

The story:

The mod takes place around 200 years in the future when man has finally left its cradle and set about colonizing Mars and mining the surrounding asteroids for much needed resources.
An ambitious effort to terraform Mars has failed for unknown reasons.
The resulting chaos forced the Mars based government to flee back to Earth leaving the colonist leaderless and Mars in the hands of those with enough power to maintain order.
The struggle between mining corporations, the remaining remnants of the colonial military and the engineers behind the partial terraforming of the red planet is where we find ourselves.

The spearhead of each of these organization branches are:

- Toshida Mining Corporation (Toshida)
An earth based mining corporation with the largest holdings on Mars. It Controls most of the non-colonial areas of Mars and employs a private army to maintain peace and order within their realm of influence.
Their corporate ambitions are to completely "liberate" Mars from the chaos it is in now and establish a corporate government for maximum profit.

Additional information available, click here

Feature list:

-Massive 4 square km maps featuring authentic Martian terrain
-3 unique factions comprising 3 air units and 2 ground units each
-One of a kind hover craft like flight characteristics
-Fast paced neck breaking battles
-Air vehicles with multiple player positions
-Spawn in vehicle game dynamics eliminate noob tubing, dolphin diving, prone spamming and TKing for vehicles.
-Realistic damage values requiring brains and skill to succeed.
-Unique weapon systems for fresh game play. MGs, AA, Missile systems
-All maps have 3 or less primary Capture Points helping to focus battles and keep them intense.
-A dedicated community server kindly donated by GrossKopf of http://Flotserver.net

The future/our goal:

Our future goals include the introduction of the remaining units for each faction as well as the inclusion of 2-3 more maps of similar styles and dimensions.
Our heavy units will be a real treat allowing 3 players to fight as one vehicle and dominate the battlefield.
Offworld's final version is scheduled to be completed in mid September of this year.

We still have a ways to go but we are getting there quite fast. Please excuse us for some of the unfinished bits and help us welcome Offworld into the Bf2 modding community.

We would also like send out some special thanks to a bunch of people and groups who have helped us get this far.

- To all our testers, Thanks for all your time and testing of our half done and half baked ideas. Without you guys we would have quit for sure.. haha..

Thanks to the following testers.

-Target
-Raniak
-Agent07

And thanks to all the other Devs for trusting me thus far.

Screenshots: Showing 3 of 3 total images. Click an image to enlarge.

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