Description : Public Version 2. Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl.
Change Log :
* Fixed M16 Mismatch on round switch
* Fixed several terrain issues
* Added cover on Bridge exit
* Added Snow Dvar
* Tweak Sunlight
* Revise Sounds
* Fixes multiple small issues
* Added several DM/TDM Spawn points
* Information *
Game : COD4
Type : Multiplayer
Supported Stock Modes : DM/WAR/KOTH/SD/SAB/DOM (4 flags)/Old School (no perks)
Supported AWE4 Modes : CTF/CTFB/HTF/RE and CNQ!!!!
Tested OK on : AWE4 1.3/ACE 1.8/Extreme 1.1beta
--> Use latest AWE4 for CONQUEST TDM (http://www.raidersmerciless.com/showthread.php?p=29508)
Requires : COD MP 1.5
Players : 8-64
* Construction *
Base : Scoutsniper SP Level (from Screenshots, videos), various photographs gathered here http://www.zeroy.com/gallery/
Editor : Codradiant/textpad/Paintshop pro
Buildtime : About 60 Days, over 100 hours
Sounds/Textures : All stock - some altered (Players Models Skins) - geiger sound recorded of SP mission
Known Bugs : In DOM, Flag number 4 (D) has no audio (IW didnt include the sounds for flag d and e)
Some flow flake in tunnel when Dvar is used (pripyat_snow "1")
* Installation *
Extract the zip somewhere.
Place the ff files in a folder called usermaps\mp_pripyat of your cod4 install
\Program Files\Activision\Call of Duty 4 - Modern Warfare
!!!! mp_pripyat.iwd the iwd file should remain in the same folder as .ff files !!!!
More info on this here: http://www.raidersmerciless.com/showthread.php?p=29004
To run, join a server or, type in the console /map mp_pripyat
* Map Dvar For Server Admins *
Here are the few options (Dvar) you can usse to customize the map or turn off a function in case of a problem
To use the Dvars just add them to your Game server .cfg file (example server.cfg)
set pripyat_nofx "0" // Set to 1 to remove all FX in the map (some lights will remain on barrel_fire) (default 0)
set pripyat_nomusic "0" // Set to 1 to remove Music (default 0)
set pripyat_nofog "0" // Set to 1 to remove Fog in map (default 0)
set pripyat_radiation "1" // Set to 0 to remove ALL radiation zone and disable Suit pick also. (default 1)
set pripyat_suit_respawntime "15" // Set the number in seconds before new suit spawns after pickup. (default 15)
set pripyat_radiation_kill "5" // Set the time in seconds before player death when in Radiated Zone (default 15)
set pripyat_nosuit "0" // Set to 1 to remove the suit changing feature on players (default 0)
set pripyat_nodrown "0" // Set to 1 to remove drowning in pond (default 0)
set pripyat_snow "0" // Set to 1 to change weather to snow with new FXs/Fog (default 0)
* Skins *
Inside the IWD are a few altered Skins for the players, these are entirely optional.
sas_ct_bodies_sp_col.iwi --> Orange skin used for Radiation Suit
opforce_fullwrap_col_sp.iwi --> Black headwrap instead of Arab (dont ask thats IW doing!)
opforce_body_sp_col.iwi --> Altered Suit for Assault/Spec Ops Spetsnaz by ZeLimper
There are also two minimap_pripyatX.iwi this is because a special minimap is used for Conquest TDM gametype.
It is very important to keep both compass (and loadscreen too) in the IWD.
* Credits *
ZeRoY
RGN Team including Mike_Nomad, Tally (AWE/CNQ)
NovemberDobby (suit pickup scripting)
ZeLimper (Spetnaz skins)
Carcass26 (container prefabs)
And for testing alpha/beta releases and help:
BritishBulldog1 and HoB Testers, Chaz, ODB_Anasazi, Tiller, t3chn0r, Silicone_Milk,
{PST}Joker, 4Mori|Rabbit, Major_pain, PorterJustice.
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They will name one of their kids after you |
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