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File Info

Crysis Advanced AI Beta

Filename:
Advanced_AI.zip
Author:
Rad15
Size:
65.10 MB (68259093 bytes)
Created:
5/16/2008 10:50am
Last Updated:
---
Downloads:
19
MD5 Hash:
aad7393cdc11aa1e49125d69c19d33b9
Rating:
( - /5.0 - 0 votes)
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Description:

Description:
The map included cannot be played ingame due to the fact that my custom entity archetypes not loading ingame. In sandbox you can play it in, just go to the tunnel with the 3 marines.
In the Crysis singleplayer you will experience much more tough and intelligent AI ;) So you might have to change your tactics abit, adapt to survive.
There may also be some bugs in the singleplayer, mostly with your squadmates, like in the beggining, when you meet aztec when he jumps of the rock he wont follow you because i edited the followernpc.

Features:
* Camper class: These guys will stay back and not be all up in your face. They will cover their teammates and suppress you wtih lead, They will also get closer slowly to box you in.
* Cover2 Class: These guys are alot more aggresive and will try to get up in your face. They wil fire and move up closer and closer to you. They will take cover while moving up to you, these guys will get and flank you at the worst times.
* Followers: These guys are friendlies that will follow you during combat, they will take cover when you stop and when you start moving they will check the area then start moving with you again.
* Watchtower: These guys i like to call guards, why, because they wont move unless shot, They will hold their spot until they die, THese guys make ideal snipers and good rifleman for rooftops.
* Leaders: These guys will be the higher ranking guys, they act like the cover2 guys, but they can also command them to a certain extent

All the human classes were basically edited so when you play you will experience a rich and immersive gameplay with some tough AI

Bugs
Well there are some flaws, this is a only a beta so dont complain lol, just post some things and i will see what i can do.
DONT use the custom archetype entities in your custom maps because they wont load ingame, if you do know how to make them load ingame, then please tell me :)

SAW is not rigged for first person at the moment and i also took out the smoke grenade function to for the moment.

Credits
Thank you both sideshowbob and VAGB for awesome models I used.
Thanks Fortran and bgavran3 for being very supportive and radcliff for some good testing.
Also thanks to Fortran for the SAW and the marine model.

Additional information available, click here

Installation guide:

1. Go to your Crysis game folder -> Electronic Arts -> Crytek -> Crysis -> Mods.
(if not existing please create this folder inside your Crysis root folder)
2. Copy the mod folder from the downloaded file into the current game folder (Crysis/Mods).
3. Start Crysis, use the modloader to load the mod.
4. After restart of Crysis, open console (^) type in "con_restricted 0" (without the "") enter and then type in "map mapname" (without the "" whereas mapname = the name of the map you want to load located in the mod level folder in Mods/Game/Levels folder)

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