Changelog of patch 1.7
- Removed several textures of the eu gunship (it had pac logo's)
- Added 3 new pouches: 2 ammopouches and 1 medicpouch
- New sound for the ganz: it sounds better now.
- Bullet effect: The bullets of the ganz and the zeller have a small explosion as end effect.
- Removed miniguns from gunships: It just didn't feel realisticly enough.
- Added new weapon to Stalker kit: the new weapon name is called Pulse sniper. It charges first and fires a rorsch bullet.
- Fixed bloodgulch crash: fixed a bug where the map would crash randomly with bots.
- Fixed eu air transport 3rd seat: fixed a problem where you did saw bullets flying but never got a hit indicator (DICE is going to use it too)
- Changed spoken voices in Fall of berlin, Liberation of Leipzig and Verdun: - FoB and LoZ have german voices for eu and Verdun has French voice overs.
- Removed driver controlled mg's from tanks: the bots wouldnt shoot the normal rounds anymore and sometimes it crashed.
- Added shell ejections to pac smg.
- Increased bot smartness: they now also drop engineer ips's
- Removed shell ejections from EU walker and accipiter: they caused to much lagg.
- Added the new plane by AoW in sidi power plant 64 player
- Ganz and Zeller now damage every vehicle.
- Added a new HMG called Civilian Defence Rifle to replace the ganz for EU
- Added 1 new ambient sound - Bloodgulch and Severnaya have it.
- added new things to gunship and static AA huds (your now able to lock onto vehicles with the gunship)
- added tracking on gunships - you can now lock on planes
- fixed cloaking sound
- added a new seat to the Target - Thanks to Smagma Dactyl for the code
- increased bleed to death effect a bit - it might not be amazing right now but its hard to create real blood effects
- added a flak cannon effect - walker AA and Titan AA have it
- fixed a sound issue where there were no more bullet vs ground impact sounds and no more fly bys (around 30 fly by effects atm)
- added a flak explosion effect.
- added 10 concrete impact sounds.
- added 7 new wood impact sounds
- added 18 bullet vs dirt impact sounds
- fixed damagestate fire on favs
- added a small red flashing light when health is getting low in a vehicle (on dashboard)
- added one new damage effect for heavy vehicles - the flame is much heavier now and indicates heavy engine fire
- removed radar ability from smoke shotgun - it was to overpowered as you only needed to shoot 4 times in a enemy spawnspot to see them
- added more gamemodes to seuz canal etc - up to 64 players with bots now
- added dynamic movement to Bp1 crates and barrels - when you hit a barrel/crate it will fal over and roll each time you hit it
- fixed several AI flaws - sometimes the bots in a apc would shoot you with their smgs on your plane (like it does any damage hehe)
- added a white flash as damagestate to soldiers - when you reach 30hp you start to see white flashes
- added roll animations to almost every weapon - strafe left or right and hit prone (only other people will see it you wont see it from 1st person mode)
- made the target minigun shoot normal minigun rounds but they now explode with the flak effect and do damage to vehicles.
- added a new engine flame effect for the Target - when it catches fire both engines will go
- added a new damagealarm for the Target
- added AI to the walkers AA cannon - an autocontroller will automaticly fire at enemys when they are close. You are able to take it over to control the AA cannon yourself when someone is already controlling the walker.
- added health effect to both Titan AA and ground cannon - the cannon will still explode when on fire instead of burning forever.
- added a new as tank mg fire sound
- Added new animations for the M369 - Thanks to Satnav for making them
- fixed the target's wreck model - thanks to Zielwasser for letting me modify the model
Well I think that's about it.
Want to join the mod team? go here: http://ddesigns.informe.com
Or contact me by xfire. Xfire = dtneter
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