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        <title>TotalGamingFiles - Latest Files</title>
        <description>TotalGamingFiles - Latest Files</description>
        <link>http://files.totalgamingnetwork.com/</link>
        <lastBuildDate>Sat, 17 May 2008 05:44:25 -0700</lastBuildDate>
        <generator>FeedCreator 1.7.2-mod</generator>
        <item>
            <title>Forgotten Hope 2.1 (Patch)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5174</link>
            <description><![CDATA[Forgotten Hope 2<br />
----------------<br />
http://fhmod.org/<br />
<br />
<br />
Changelog<br />
---------<br />
Changes from Version 1.0.796 to Version 1.0.823<br />
-----------------------------------------------<br />
 Python<br />
 ------<br />
  * Push: make arrows to unrecappable flags (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Small fixes for Mersa Matruh (lobo)<br />
  * Added even more mines to alam, if it now does not work we either talk about different things or<br />
    there is no way to fix it (knoffhoff)<br />
<br />
 Statics<br />
 -------<br />
  * Add two woodefence_250cm versions (toddel)<br />
  * Added small_table_white (toddel)<br />
  * Added small_table_brown (toddel)<br />
  * Added Small_Rack (toddel)<br />
  * Added chair1_white (toddel)<br />
  * Added chair1_brown (toddel)<br />
  * Chair fabric texture (toddel)<br />
  * Small hyacinth 32 fix (lobo)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fix carro m13/40 fire rates and delaytouse (ctz)<br />
  * Fix inconsistent reload times / delays on pak38 and sdkfz222 (ctz)<br />
<br />
 HUD<br />
 ---<br />
  * Fix object 3d minimap distances (regression) (ctz)<br />
<br />
<br />
====================================================================================================<br />
= FH2.01 RC2                                                                                       =<br />
====================================================================================================<br />
<br />
Changes from Version 1.0.762 to Version 1.0.796<br />
-----------------------------------------------<br />
 HUD<br />
 ---<br />
  * Turn off enemy nametags again (ctz)<br />
<br />
 Statics<br />
 -------<br />
  * Add a new cablepole for houses (bizness)<br />
  * Removed invisible door on crete house3 (toddel)<br />
  * Fix lod distances on piano static (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Fix HE shells damage vs spaced/sandbag armour (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Scoring system updated for new vehicles (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Extend parachute lod distance (ctz)<br />
  * Adjust ju52 passengers pose, and reenable vehicle hud (ctz)<br />
  * Reduce tractor torque (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Fix typos and log file position for patcher (ctz)<br />
  * Support for new vehicles in infantry-only mode (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Extend lod distance for mareth line trees (ctz)<br />
<br />
 Effects<br />
 -------<br />
  * Fix AT gun shell ejections (ctz)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix a harmless warning if you cleared shader cache and run fh2 without ever having run bf2 (ctz)<br />
<br />
Changes from Version 1.0.745 to Version 1.0.762<br />
-----------------------------------------------<br />
 HUD<br />
 ---<br />
  * Add selection icon for ammo resupply kit (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Sfakia changes: added bikes to 64 and 16 player versions, made all ladders vertical, moved<br />
    sniper rifle pickup kits so their orientation fits better.  (mrcheese)<br />
  * Fix unlocked Panzer IIF on Alam Halfa (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fix parachute texture paths (ctz)<br />
  * Correct pzivd armour values (ctz)<br />
  * Make parachutist pose a bit more natural (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Remove dof effect from binoculars (broke spotting) (ctz)<br />
<br />
 Kits<br />
 ----<br />
  * New ammo resupply kit kitmeshes (ctz)<br />
<br />
Changes from Version 1.0.704 to Version 1.0.745<br />
-----------------------------------------------<br />
<br />
 Vehicles<br />
 --------<br />
  * Improve tractor torque (ctz)<br />
  * Extend ju52 lod distances (ctz)<br />
  * Attempt to fix crashing tractor (ctz)<br />
  * Fix civtruck exits (ctz)<br />
  * Neverdrawas1p for tractor and ju52 passengers (ctz)<br />
  * Toughen up the ju52 (ctz)<br />
  * Strengthen valentine ii on the turret top/deck (ctz)<br />
  * Fix ju52 lods for those with crap PCs (ctz)<br />
  * Various parachute-related improvements (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Static mesh shader: do dirt after crack, not before (ctz)<br />
  * Updates to the Dutch localisation (lightning)<br />
<br />
 Weapons<br />
 -------<br />
  * Replace DICE-sourced mp40 reload sound with new one by bratwurst (ctz)<br />
  * Redo reloadammokit grip (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Uploaded Yet Another Final version for Crete_1941 (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Make e_hgr_wpGrenade perform a bit better (ctz)<br />
  * Improve e_vexp_AirGeneric_2nd (ctz)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix an erroneous warning by fh2.exe (ctz)<br />
<br />
Changes from Version 1.0.579 to Version 1.0.704<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Fix bir_hacheim lightmapsamples (toddel)<br />
  * Update sidi_hq_section1 col2 (smig)<br />
<br />
 Python<br />
 ------<br />
  * Make players die in &lt;3 second parachute drops (ctz)<br />
<br />
 Vegitation<br />
 ----------<br />
  * Make the panicum_turgidum lod a little later now.  (toddel)<br />
<br />
 Vehicles<br />
 --------<br />
  * Tinkly bell for rideable_bicycle (ctz)<br />
  * Improve landing gear controls (ctz)<br />
  * Fix bicycle causing damage/force when exploding (ctz)<br />
  * Fix material of dorchester driver flaps (ctz)<br />
  * Adjust position of deacon gun camera and speed up gun rotation (ctz)<br />
  * Fix networking for carro armato m13/40 and semovente l40 (ctz)<br />
  * Turn off weapons for ju52 passengers (ctz)<br />
  * Ju52 lods, 1p and various model fixes (ctz)<br />
  * Fix ju52 propellers (3 vs 2 blades) (ctz)<br />
  * Fix too-low exits on bedfordoyd ammo version and civtruck (ctz)<br />
  * Fix italian tanks fire sounds (ctz)<br />
  * Decrease camera fov inside plane cockpits(so you see less cockpit and more outside) (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Fix seams in dice sandy04.dds (fenring)<br />
  * Bulwey made corrections on german localization and added description of crete (knoffhoff)<br />
  * Trying new bell sound file format.For  Pepe (gunnie)<br />
  * Test files for Pepe (gunnie)<br />
<br />
 Weapons<br />
 -------<br />
  * Vastly reduce mg34 and bren zoomed recoil (ctz)<br />
  * Remove delaytouse from parachutes (ctz)<br />
  * Slow supply_crate repair speed (ctz)<br />
  * Add ammo-reloading kit by camelnele with modelling by toddel (ctz)<br />
  * Tried to somewhat improve no69 skin (knoffhoff)<br />
  * Remove player collisions from lewis (ctz)<br />
  * Lewis lod distances (ctz)<br />
  * Fix bren (armament) reload sound (ctz)<br />
  * Re-extend suppression distance (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Alam Halfa fixes (knoffhoff)<br />
  * Mareth fixes (lobo)<br />
  * Some Alam Halfa changes (knoffhoff)<br />
  * Gazala final changes (fenring)<br />
  * Final Version Of Crete_1941 (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Bring back e_sAmb_wreckfire (ctz)<br />
  * Fix e_samb_oiltower_fire (was detected as a mine) (ctz)<br />
  * Tweaked sound file for Pepe to fix sound (gunnie)<br />
  * Test files for Pepe (gunnie)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix some erroneous triggers of the crash reporter (ctz)<br />
  * Add protection against spontaneous reboot/bsod ruining game installs to fh2.exe (ctz)<br />
  * Fix fh2.exe (broken since 6th march!)  (ctz)<br />
  * Fh2.exe: warn if critical files fail to be moved (ctz)<br />
<br />
Changes from Version 1.0.575 to Version 1.0.579<br />
-----------------------------------------------<br />
 Vehicles<br />
 --------<br />
  * Fix stuka texture paths (ctz)<br />
<br />
Changes from Version 1.0.503 to Version 1.0.575<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Fix bir_hacheim_1 collisionmesh players should now not go thru the roof anymore.  (toddel)<br />
  * Add market_stand by Bratwurst.  Good Work Thx for your help.  (toddel)<br />
  * Fix hole in col2 so player doesn't fall through.  (bizness)<br />
  * Added fh_militarymast for crete map (toddel)<br />
  * Fix parachute onto nissenhut glitch (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Overhaul of tank hit and richchet effects (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Increase HALO time from 2/4 to 3/6 seconds (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Updated tractor mesh, left to do - lods and finalize wreck model.  (gunnie)<br />
  * Created Lods, updated Max Scene, Tweaked tractor and added fender rider to tractor.  (gunnie)<br />
  * Fix stuka camera switch (ctz)<br />
  * Revert panzer 3 handling change (ctz)<br />
  * Export stuka with floor window (ctz)<br />
  * Different pz3 handling improvements (ctz)<br />
  * Further improvements to static defense repair times (ctz)<br />
  * Improve parachute physics and remove weapon usage from paratroopers (ctz)<br />
  * Make matilda ii deck armour slightly thicker (ctz)<br />
  * Make civtruck chase cam less floppy, and make the truck steer slower (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Mareth finished and localization (lobo)<br />
  * Mareth localization (lobo)<br />
  * Crete localization (lobo)<br />
<br />
 Weapons<br />
 -------<br />
  * Fix some extra prone animations (ctz)<br />
  * Fix silly beretta38 rambo roll animation (ctz)<br />
  * Fix slightly floating 2pdr wreck (ctz)<br />
  * Further adjustments to handheld AT weaponry (ctz)<br />
  * Weaken artillery HE vs armour (ctz)<br />
  * Show number of magazines left in tank coaxial/hull MGs (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Uploaded new Crete_1941 Version (fhbeta_darkpepe)<br />
  * Uploaded new Crete_1941 Version (2), (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Improvements to distance sounds (ctz)<br />
  * Make medium-damaged aircraft belch black smoke (ctz)<br />
<br />
Changes from Version 1.0.475 to Version 1.0.503<br />
-----------------------------------------------<br />
 Python<br />
 ------<br />
  * Ignore any infantry tks from ju52 (ctz)<br />
  * Inflict damage for HALO use of parachutes (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Reduce all sound distances (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Make CivTruck rear gate work again (ctz)<br />
  * Make ju52 passengers exit outside (ctz)<br />
  * Fixed collision mesh materials, to prevent damage to bike while riding.  Added kick-stand.<br />
    Roughed up potential wreck model idea.  (gunnie)<br />
  * Reduce all engine sound distances (ctz)<br />
  * Add Stuka bottom Window and fix model error on front Nose.  Need Reexport!  (toddel)<br />
  * Adjust some wreck HPs to lengthen repair time (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Reduce &quot;satellite_target&quot; sound volume (ctz)<br />
<br />
 Effects<br />
 -------<br />
  * Improve e_muzz_handgun (ctz)<br />
<br />
Changes from Version 1.0.451 to Version 1.0.475<br />
-----------------------------------------------<br />
 Weapons<br />
 -------<br />
  * Fix handheld explosives strength (ctz)<br />
  * Fix geballteladung delaytouse (ctz)<br />
  * Overhaul gun recoils (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Set ship_deck material to have no damage vs soldiers (ctz)<br />
<br />
 Statics<br />
 -------<br />
  * Fix marethCommandBunker textures and wall gap (bizness)<br />
  * Fix lod's for low graphics settings (bizness)<br />
<br />
 Vehicles<br />
 --------<br />
  * Slightly weaken matilda and valentine rear/deck armours (ctz)<br />
  * Some ju52 collisions and exit fixes (ctz)<br />
  * Fixed sound issue with carro and semovente.  Changed line of code to 3d sound and sound file<br />
    from a 1p sound.wav  file to the proper 3p.wav  file.  (gunnie)<br />
  * Added new tweak, mesh,etc.  for rideable bicycle.  Added in &quot;Red Tractor&quot;, created 3p Tractor<br />
    Driver animations, tweak and code.  Tractor has been tested in editor.  Still needs in game<br />
    functional test as does new tweaks to bicycle.  (gunnie)<br />
  * Fixed animation name from tractor_driver_die.baf  to proper animation name tractor_die.baf<br />
    (gunnie)<br />
  * Correct pzivd_na name (ctz)<br />
  * Improvements to wip new tank handling for panzer 3's (ctz)<br />
  * Improve parachute physics (ctz)<br />
<br />
Changes from Version 1.0.394 to Version 1.0.451<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Soldier collision exclusion on 2pdr-related small statics (ctz)<br />
  * Soldier collision exclusion on static_mines_long (ctz)<br />
  * Fix shiny trench skirts on mareth (ctz)<br />
  * Fix bridge_via_balbia player collision (ctz)<br />
  * Sidi barracks col3 (lobo)<br />
<br />
 Damage System<br />
 -------------<br />
  * Overhaul bomb damage vs armour (ctz)<br />
  * Slightly decreased small arms damage against aircraft (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Added Aussie version of Carro M13-40. Tank is complete and ready for testing.  (gunnie)<br />
  * Correct m3-grant's 75mm gun projectile (was l40, should be l31) (ctz)<br />
  * Kettendrad updated with added &quot;stabs&quot; to counter tip over.  Texture fixed on wreck model.<br />
    Steering adjusted some more.  (gunnie)<br />
  * Fix shiny ju52 static wreck (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Translated gazala and mareth mapdescription (knoffhoff)<br />
<br />
 Weapons<br />
 -------<br />
  * Fix boys zoomed fire/shift sound sync (ctz)<br />
  * Increase k98-scope accuracy (ctz)<br />
  * Vary fov effect strength with weapon type (ctz)<br />
  * Fix fov shader on jumping (ctz)<br />
  * Rework scoped rifles (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * M13/40 Bardia and Tobruk (lobo)<br />
  * Gazala gameplay and graphics fixes (fenring)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix crash reporter for localised windows versions (ctz)<br />
<br />
<br />
====================================================================================================<br />
= FH2.01 RC1                                                                                       =<br />
====================================================================================================<br />
<br />
Changes from Version 1.0.046 to Version 1.0.394<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Drystonewalls col improvement!!!!!!  (toddel)<br />
  * More col improvments (toddel)<br />
  * Fix tobrukhouse3 death pyramid poking through roof (ctz)<br />
  * Fix weird lightmaps on lod1 of crete_arch (ctz)<br />
  * Making the sfakia Covertexture tile better (toddel)<br />
  * Fix sidi hq hole in soldier collision allowing wallhack (ctz)<br />
  * Double Texture resolution on my mareth Houses.  need lightmap testing/relighting.  (toddel)<br />
  * Added temp trench texture (lobo)<br />
  * Added tobruk pit model (lobo)<br />
  * A rabbithutch made by bratwurst.  thx for the Help to make our mod a step more nicer.:)<br />
    (toddel)<br />
  * Hayrack by Bratwurst (toddel)<br />
  * Fix cull radius on DICE crates (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Increased small arms damage against aircraft (ctz)<br />
  * Increase damage of large shells (&gt;=20mm) against aircraft (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Fix suspected end of round client CTD (ctz)<br />
  * Randomise default heading for artillery with no spots in the range 160..200 degrees (ctz)<br />
<br />
 Vegitation<br />
 ----------<br />
  * Fix black borders on panicum texture (jodonnell)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fixed m3 stuart side armour value (was incorrect and thus indestructible) (ctz)<br />
  * Increase marder_iii speed (ctz)<br />
  * Add hurricane MkIID &quot;tin opener&quot; (ctz)<br />
  * Disable squadleader spawnpoints in heavy vehicles (ctz)<br />
  * Added Kettenkrad_DAK_c.dds  and Kettenkrad_wheels_c_sandgelb.dds  Textures (toddel)<br />
  * Added Backlight to Kettenkrad (toddel)<br />
  * Fix movement of stuka's canopy in multiplayer (ctz)<br />
  * Correct fiat l6/40 gun ammo size and firerate (ctz)<br />
  * Correct repair times for flak18, flak18-ns and bofors40mm (ctz)<br />
  * Enable mouse-wheel for selecting ammo types (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Tone down tinnitus effect longevity (ctz)<br />
  * Remove hardcoding of arrow keys for land control map (ctz)<br />
  * Reduce max distance of eax air absorption effect (ctz)<br />
  * Adjust non-eax air absorption too (ctz)<br />
  * Added localization and some files for Gazala map (needs english grammar check and translate<br />
    other languages) (lobo)<br />
  * Gazala localization v.2  (lobo)<br />
  * Added Gazala (lobo)<br />
  * New Sidi Rezegh 16 players (lobo)<br />
  * Fake Depth of field shader (jodonnell)<br />
  * Added Mareth Line (lobo)<br />
  * Updated mareth localization (lobo)<br />
  * Updated Dutch localisation (lightning)<br />
  * Changed 'Anticarro' to 'Controcarro' (lightning)<br />
  * Gazala sky (lobo)<br />
  * Gazala sky, resaved as dxt1 (lobo)<br />
  * New cloudy sky (mrcheese)<br />
  * Fix colour wash-out of buttons in front-end menu (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Half suppression radius (ctz)<br />
  * Fix self-suppression (ctz)<br />
  * Suspected server crash culprits fixed (ctz)<br />
  * Lots of 3p sound adjustments (ctz)<br />
  * Correct luger reload time (ctz)<br />
  * Beretta38 magsize from 32 to 30 (lightning)<br />
  * Increase damage for plane MGs (ctz)<br />
  * Turn off reloadWithoutPlayer for AT-rifles and LMGs (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Remove flak38s from sidi rezegh (ctz)<br />
  * Fix sidi rezegh sdkfz222 locking (ctz)<br />
  * Fix sidi rezegh roads overdraw (ctz)<br />
  * Fix possible alam halfa 64 server crash (ctz)<br />
  * Hyacinth: ABC, tickets change, vehicles change, minimap (lobo)<br />
  * Sfakia changes: regenerated crete_arch lightmaps, made 64p Monastary cap zone smaller, couple of<br />
    minor visual tweaks.  (mrcheese)<br />
  * Tobruk changes (lobo)<br />
  * Some bardia tweaks (lobo)<br />
<br />
 Soldiers<br />
 --------<br />
  * IA texture improvements (jodonnell)<br />
  * Italian heavy soldier with Sahariana jacket (jodonnell)<br />
<br />
 Toolbox<br />
 -------<br />
  * Post release fixes and additions (purity)<br />
  * Toolbox update -&gt; 1.0.100 (purity)<br />
  * FH2 Installer Tools -&gt; 1.0.41 (purity)<br />
  * Split fh2 and vanilla controlmaps (ctz)<br />
  * Add code to fh2.exe to detect and offer to report crashes (ctz)<br />
<br />
Credits<br />
-------<br />
Forgotten Hope 2 was made with the hard work of:<br />
 * Aaron Ash<br />
 * AceS<br />
 * Arisaka<br />
 * Augustus<br />
 * Beregil<br />
 * Bizness<br />
 * BUG$<br />
 * Citizen Soldier<br />
 * ctz<br />
 * Digital_Assassin<br />
 * Dime a Dozen<br />
 * Duke of Holland<br />
 * jimbob<br />
 * jodonnell<br />
 * K96<br />
 * Killi Vanilli<br />
 * knoffhoff<br />
 * Lightning<br />
 * Lili Marlene<br />
 * Lobo<br />
 * Lude<br />
 * Malsa<br />
 * Mange<br />
 * matt.b<br />
 * McGibs<br />
 * Messiha<br />
 * Montoya<br />
 * Mr. Cheese<br />
 * OMNI<br />
 * Purity<br />
 * Rad<br />
 * Robur<br />
 * SenorDingDong<br />
 * Smig<br />
 * StrangerthanFiction<br />
 * Taranov<br />
 * The Hail of Nails<br />
 * The Jackalx2k<br />
 * Toddel<br />
 * Turbo_Tiger<br />
 * Zapfcreations<br />
 * Zero<br />
<br />
Thanks to<br />
---------<br />
 * Flüstertüte for the servers and supporting<br />
 * All our betatesters<br />
 * BF1942Files.com (website hosting)<br />
<br />
All content is (C)2006 the Forgotten Hope mod and may not<br />
be reused or redistributed without prior permission.<br />
<br />
Enjoy the mod!]]></description>
            <author>FH2 Team</author>
            <pubDate>Fri, 16 May 2008 12:32:07 -0700</pubDate>
        </item>
        <item>
            <title>Forgotten Hope 2.1 (Client)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5173</link>
            <description><![CDATA[Forgotten Hope 2<br />
----------------<br />
http://fhmod.org/<br />
<br />
<br />
Changelog<br />
---------<br />
Changes from Version 1.0.796 to Version 1.0.823<br />
-----------------------------------------------<br />
 Python<br />
 ------<br />
  * Push: make arrows to unrecappable flags (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Small fixes for Mersa Matruh (lobo)<br />
  * Added even more mines to alam, if it now does not work we either talk about different things or<br />
    there is no way to fix it (knoffhoff)<br />
<br />
 Statics<br />
 -------<br />
  * Add two woodefence_250cm versions (toddel)<br />
  * Added small_table_white (toddel)<br />
  * Added small_table_brown (toddel)<br />
  * Added Small_Rack (toddel)<br />
  * Added chair1_white (toddel)<br />
  * Added chair1_brown (toddel)<br />
  * Chair fabric texture (toddel)<br />
  * Small hyacinth 32 fix (lobo)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fix carro m13/40 fire rates and delaytouse (ctz)<br />
  * Fix inconsistent reload times / delays on pak38 and sdkfz222 (ctz)<br />
<br />
 HUD<br />
 ---<br />
  * Fix object 3d minimap distances (regression) (ctz)<br />
<br />
<br />
====================================================================================================<br />
= FH2.01 RC2                                                                                       =<br />
====================================================================================================<br />
<br />
Changes from Version 1.0.762 to Version 1.0.796<br />
-----------------------------------------------<br />
 HUD<br />
 ---<br />
  * Turn off enemy nametags again (ctz)<br />
<br />
 Statics<br />
 -------<br />
  * Add a new cablepole for houses (bizness)<br />
  * Removed invisible door on crete house3 (toddel)<br />
  * Fix lod distances on piano static (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Fix HE shells damage vs spaced/sandbag armour (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Scoring system updated for new vehicles (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Extend parachute lod distance (ctz)<br />
  * Adjust ju52 passengers pose, and reenable vehicle hud (ctz)<br />
  * Reduce tractor torque (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Fix typos and log file position for patcher (ctz)<br />
  * Support for new vehicles in infantry-only mode (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Extend lod distance for mareth line trees (ctz)<br />
<br />
 Effects<br />
 -------<br />
  * Fix AT gun shell ejections (ctz)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix a harmless warning if you cleared shader cache and run fh2 without ever having run bf2 (ctz)<br />
<br />
Changes from Version 1.0.745 to Version 1.0.762<br />
-----------------------------------------------<br />
 HUD<br />
 ---<br />
  * Add selection icon for ammo resupply kit (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Sfakia changes: added bikes to 64 and 16 player versions, made all ladders vertical, moved<br />
    sniper rifle pickup kits so their orientation fits better.  (mrcheese)<br />
  * Fix unlocked Panzer IIF on Alam Halfa (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fix parachute texture paths (ctz)<br />
  * Correct pzivd armour values (ctz)<br />
  * Make parachutist pose a bit more natural (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Remove dof effect from binoculars (broke spotting) (ctz)<br />
<br />
 Kits<br />
 ----<br />
  * New ammo resupply kit kitmeshes (ctz)<br />
<br />
Changes from Version 1.0.704 to Version 1.0.745<br />
-----------------------------------------------<br />
<br />
 Vehicles<br />
 --------<br />
  * Improve tractor torque (ctz)<br />
  * Extend ju52 lod distances (ctz)<br />
  * Attempt to fix crashing tractor (ctz)<br />
  * Fix civtruck exits (ctz)<br />
  * Neverdrawas1p for tractor and ju52 passengers (ctz)<br />
  * Toughen up the ju52 (ctz)<br />
  * Strengthen valentine ii on the turret top/deck (ctz)<br />
  * Fix ju52 lods for those with crap PCs (ctz)<br />
  * Various parachute-related improvements (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Static mesh shader: do dirt after crack, not before (ctz)<br />
  * Updates to the Dutch localisation (lightning)<br />
<br />
 Weapons<br />
 -------<br />
  * Replace DICE-sourced mp40 reload sound with new one by bratwurst (ctz)<br />
  * Redo reloadammokit grip (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Uploaded Yet Another Final version for Crete_1941 (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Make e_hgr_wpGrenade perform a bit better (ctz)<br />
  * Improve e_vexp_AirGeneric_2nd (ctz)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix an erroneous warning by fh2.exe (ctz)<br />
<br />
Changes from Version 1.0.579 to Version 1.0.704<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Fix bir_hacheim lightmapsamples (toddel)<br />
  * Update sidi_hq_section1 col2 (smig)<br />
<br />
 Python<br />
 ------<br />
  * Make players die in &lt;3 second parachute drops (ctz)<br />
<br />
 Vegitation<br />
 ----------<br />
  * Make the panicum_turgidum lod a little later now.  (toddel)<br />
<br />
 Vehicles<br />
 --------<br />
  * Tinkly bell for rideable_bicycle (ctz)<br />
  * Improve landing gear controls (ctz)<br />
  * Fix bicycle causing damage/force when exploding (ctz)<br />
  * Fix material of dorchester driver flaps (ctz)<br />
  * Adjust position of deacon gun camera and speed up gun rotation (ctz)<br />
  * Fix networking for carro armato m13/40 and semovente l40 (ctz)<br />
  * Turn off weapons for ju52 passengers (ctz)<br />
  * Ju52 lods, 1p and various model fixes (ctz)<br />
  * Fix ju52 propellers (3 vs 2 blades) (ctz)<br />
  * Fix too-low exits on bedfordoyd ammo version and civtruck (ctz)<br />
  * Fix italian tanks fire sounds (ctz)<br />
  * Decrease camera fov inside plane cockpits(so you see less cockpit and more outside) (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Fix seams in dice sandy04.dds (fenring)<br />
  * Bulwey made corrections on german localization and added description of crete (knoffhoff)<br />
  * Trying new bell sound file format.For  Pepe (gunnie)<br />
  * Test files for Pepe (gunnie)<br />
<br />
 Weapons<br />
 -------<br />
  * Vastly reduce mg34 and bren zoomed recoil (ctz)<br />
  * Remove delaytouse from parachutes (ctz)<br />
  * Slow supply_crate repair speed (ctz)<br />
  * Add ammo-reloading kit by camelnele with modelling by toddel (ctz)<br />
  * Tried to somewhat improve no69 skin (knoffhoff)<br />
  * Remove player collisions from lewis (ctz)<br />
  * Lewis lod distances (ctz)<br />
  * Fix bren (armament) reload sound (ctz)<br />
  * Re-extend suppression distance (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Alam Halfa fixes (knoffhoff)<br />
  * Mareth fixes (lobo)<br />
  * Some Alam Halfa changes (knoffhoff)<br />
  * Gazala final changes (fenring)<br />
  * Final Version Of Crete_1941 (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Bring back e_sAmb_wreckfire (ctz)<br />
  * Fix e_samb_oiltower_fire (was detected as a mine) (ctz)<br />
  * Tweaked sound file for Pepe to fix sound (gunnie)<br />
  * Test files for Pepe (gunnie)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix some erroneous triggers of the crash reporter (ctz)<br />
  * Add protection against spontaneous reboot/bsod ruining game installs to fh2.exe (ctz)<br />
  * Fix fh2.exe (broken since 6th march!)  (ctz)<br />
  * Fh2.exe: warn if critical files fail to be moved (ctz)<br />
<br />
Changes from Version 1.0.575 to Version 1.0.579<br />
-----------------------------------------------<br />
 Vehicles<br />
 --------<br />
  * Fix stuka texture paths (ctz)<br />
<br />
Changes from Version 1.0.503 to Version 1.0.575<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Fix bir_hacheim_1 collisionmesh players should now not go thru the roof anymore.  (toddel)<br />
  * Add market_stand by Bratwurst.  Good Work Thx for your help.  (toddel)<br />
  * Fix hole in col2 so player doesn't fall through.  (bizness)<br />
  * Added fh_militarymast for crete map (toddel)<br />
  * Fix parachute onto nissenhut glitch (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Overhaul of tank hit and richchet effects (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Increase HALO time from 2/4 to 3/6 seconds (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Updated tractor mesh, left to do - lods and finalize wreck model.  (gunnie)<br />
  * Created Lods, updated Max Scene, Tweaked tractor and added fender rider to tractor.  (gunnie)<br />
  * Fix stuka camera switch (ctz)<br />
  * Revert panzer 3 handling change (ctz)<br />
  * Export stuka with floor window (ctz)<br />
  * Different pz3 handling improvements (ctz)<br />
  * Further improvements to static defense repair times (ctz)<br />
  * Improve parachute physics and remove weapon usage from paratroopers (ctz)<br />
  * Make matilda ii deck armour slightly thicker (ctz)<br />
  * Make civtruck chase cam less floppy, and make the truck steer slower (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Mareth finished and localization (lobo)<br />
  * Mareth localization (lobo)<br />
  * Crete localization (lobo)<br />
<br />
 Weapons<br />
 -------<br />
  * Fix some extra prone animations (ctz)<br />
  * Fix silly beretta38 rambo roll animation (ctz)<br />
  * Fix slightly floating 2pdr wreck (ctz)<br />
  * Further adjustments to handheld AT weaponry (ctz)<br />
  * Weaken artillery HE vs armour (ctz)<br />
  * Show number of magazines left in tank coaxial/hull MGs (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Uploaded new Crete_1941 Version (fhbeta_darkpepe)<br />
  * Uploaded new Crete_1941 Version (2), (fhbeta_darkpepe)<br />
<br />
 Effects<br />
 -------<br />
  * Improvements to distance sounds (ctz)<br />
  * Make medium-damaged aircraft belch black smoke (ctz)<br />
<br />
Changes from Version 1.0.475 to Version 1.0.503<br />
-----------------------------------------------<br />
 Python<br />
 ------<br />
  * Ignore any infantry tks from ju52 (ctz)<br />
  * Inflict damage for HALO use of parachutes (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Reduce all sound distances (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Make CivTruck rear gate work again (ctz)<br />
  * Make ju52 passengers exit outside (ctz)<br />
  * Fixed collision mesh materials, to prevent damage to bike while riding.  Added kick-stand.<br />
    Roughed up potential wreck model idea.  (gunnie)<br />
  * Reduce all engine sound distances (ctz)<br />
  * Add Stuka bottom Window and fix model error on front Nose.  Need Reexport!  (toddel)<br />
  * Adjust some wreck HPs to lengthen repair time (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Reduce &quot;satellite_target&quot; sound volume (ctz)<br />
<br />
 Effects<br />
 -------<br />
  * Improve e_muzz_handgun (ctz)<br />
<br />
Changes from Version 1.0.451 to Version 1.0.475<br />
-----------------------------------------------<br />
 Weapons<br />
 -------<br />
  * Fix handheld explosives strength (ctz)<br />
  * Fix geballteladung delaytouse (ctz)<br />
  * Overhaul gun recoils (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Set ship_deck material to have no damage vs soldiers (ctz)<br />
<br />
 Statics<br />
 -------<br />
  * Fix marethCommandBunker textures and wall gap (bizness)<br />
  * Fix lod's for low graphics settings (bizness)<br />
<br />
 Vehicles<br />
 --------<br />
  * Slightly weaken matilda and valentine rear/deck armours (ctz)<br />
  * Some ju52 collisions and exit fixes (ctz)<br />
  * Fixed sound issue with carro and semovente.  Changed line of code to 3d sound and sound file<br />
    from a 1p sound.wav  file to the proper 3p.wav  file.  (gunnie)<br />
  * Added new tweak, mesh,etc.  for rideable bicycle.  Added in &quot;Red Tractor&quot;, created 3p Tractor<br />
    Driver animations, tweak and code.  Tractor has been tested in editor.  Still needs in game<br />
    functional test as does new tweaks to bicycle.  (gunnie)<br />
  * Fixed animation name from tractor_driver_die.baf  to proper animation name tractor_die.baf<br />
    (gunnie)<br />
  * Correct pzivd_na name (ctz)<br />
  * Improvements to wip new tank handling for panzer 3's (ctz)<br />
  * Improve parachute physics (ctz)<br />
<br />
Changes from Version 1.0.394 to Version 1.0.451<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Soldier collision exclusion on 2pdr-related small statics (ctz)<br />
  * Soldier collision exclusion on static_mines_long (ctz)<br />
  * Fix shiny trench skirts on mareth (ctz)<br />
  * Fix bridge_via_balbia player collision (ctz)<br />
  * Sidi barracks col3 (lobo)<br />
<br />
 Damage System<br />
 -------------<br />
  * Overhaul bomb damage vs armour (ctz)<br />
  * Slightly decreased small arms damage against aircraft (ctz)<br />
<br />
 Vehicles<br />
 --------<br />
  * Added Aussie version of Carro M13-40. Tank is complete and ready for testing.  (gunnie)<br />
  * Correct m3-grant's 75mm gun projectile (was l40, should be l31) (ctz)<br />
  * Kettendrad updated with added &quot;stabs&quot; to counter tip over.  Texture fixed on wreck model.<br />
    Steering adjusted some more.  (gunnie)<br />
  * Fix shiny ju52 static wreck (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Translated gazala and mareth mapdescription (knoffhoff)<br />
<br />
 Weapons<br />
 -------<br />
  * Fix boys zoomed fire/shift sound sync (ctz)<br />
  * Increase k98-scope accuracy (ctz)<br />
  * Vary fov effect strength with weapon type (ctz)<br />
  * Fix fov shader on jumping (ctz)<br />
  * Rework scoped rifles (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * M13/40 Bardia and Tobruk (lobo)<br />
  * Gazala gameplay and graphics fixes (fenring)<br />
<br />
 Toolbox<br />
 -------<br />
  * Fix crash reporter for localised windows versions (ctz)<br />
<br />
<br />
====================================================================================================<br />
= FH2.01 RC1                                                                                       =<br />
====================================================================================================<br />
<br />
Changes from Version 1.0.046 to Version 1.0.394<br />
-----------------------------------------------<br />
 Statics<br />
 -------<br />
  * Drystonewalls col improvement!!!!!!  (toddel)<br />
  * More col improvments (toddel)<br />
  * Fix tobrukhouse3 death pyramid poking through roof (ctz)<br />
  * Fix weird lightmaps on lod1 of crete_arch (ctz)<br />
  * Making the sfakia Covertexture tile better (toddel)<br />
  * Fix sidi hq hole in soldier collision allowing wallhack (ctz)<br />
  * Double Texture resolution on my mareth Houses.  need lightmap testing/relighting.  (toddel)<br />
  * Added temp trench texture (lobo)<br />
  * Added tobruk pit model (lobo)<br />
  * A rabbithutch made by bratwurst.  thx for the Help to make our mod a step more nicer.:)<br />
    (toddel)<br />
  * Hayrack by Bratwurst (toddel)<br />
  * Fix cull radius on DICE crates (ctz)<br />
<br />
 Damage System<br />
 -------------<br />
  * Increased small arms damage against aircraft (ctz)<br />
  * Increase damage of large shells (&gt;=20mm) against aircraft (ctz)<br />
<br />
 Python<br />
 ------<br />
  * Fix suspected end of round client CTD (ctz)<br />
  * Randomise default heading for artillery with no spots in the range 160..200 degrees (ctz)<br />
<br />
 Vegitation<br />
 ----------<br />
  * Fix black borders on panicum texture (jodonnell)<br />
<br />
 Vehicles<br />
 --------<br />
  * Fixed m3 stuart side armour value (was incorrect and thus indestructible) (ctz)<br />
  * Increase marder_iii speed (ctz)<br />
  * Add hurricane MkIID &quot;tin opener&quot; (ctz)<br />
  * Disable squadleader spawnpoints in heavy vehicles (ctz)<br />
  * Added Kettenkrad_DAK_c.dds  and Kettenkrad_wheels_c_sandgelb.dds  Textures (toddel)<br />
  * Added Backlight to Kettenkrad (toddel)<br />
  * Fix movement of stuka's canopy in multiplayer (ctz)<br />
  * Correct fiat l6/40 gun ammo size and firerate (ctz)<br />
  * Correct repair times for flak18, flak18-ns and bofors40mm (ctz)<br />
  * Enable mouse-wheel for selecting ammo types (ctz)<br />
<br />
 Misc<br />
 ----<br />
  * Tone down tinnitus effect longevity (ctz)<br />
  * Remove hardcoding of arrow keys for land control map (ctz)<br />
  * Reduce max distance of eax air absorption effect (ctz)<br />
  * Adjust non-eax air absorption too (ctz)<br />
  * Added localization and some files for Gazala map (needs english grammar check and translate<br />
    other languages) (lobo)<br />
  * Gazala localization v.2  (lobo)<br />
  * Added Gazala (lobo)<br />
  * New Sidi Rezegh 16 players (lobo)<br />
  * Fake Depth of field shader (jodonnell)<br />
  * Added Mareth Line (lobo)<br />
  * Updated mareth localization (lobo)<br />
  * Updated Dutch localisation (lightning)<br />
  * Changed 'Anticarro' to 'Controcarro' (lightning)<br />
  * Gazala sky (lobo)<br />
  * Gazala sky, resaved as dxt1 (lobo)<br />
  * New cloudy sky (mrcheese)<br />
  * Fix colour wash-out of buttons in front-end menu (ctz)<br />
<br />
 Weapons<br />
 -------<br />
  * Half suppression radius (ctz)<br />
  * Fix self-suppression (ctz)<br />
  * Suspected server crash culprits fixed (ctz)<br />
  * Lots of 3p sound adjustments (ctz)<br />
  * Correct luger reload time (ctz)<br />
  * Beretta38 magsize from 32 to 30 (lightning)<br />
  * Increase damage for plane MGs (ctz)<br />
  * Turn off reloadWithoutPlayer for AT-rifles and LMGs (ctz)<br />
<br />
 Levels<br />
 ------<br />
  * Remove flak38s from sidi rezegh (ctz)<br />
  * Fix sidi rezegh sdkfz222 locking (ctz)<br />
  * Fix sidi rezegh roads overdraw (ctz)<br />
  * Fix possible alam halfa 64 server crash (ctz)<br />
  * Hyacinth: ABC, tickets change, vehicles change, minimap (lobo)<br />
  * Sfakia changes: regenerated crete_arch lightmaps, made 64p Monastary cap zone smaller, couple of<br />
    minor visual tweaks.  (mrcheese)<br />
  * Tobruk changes (lobo)<br />
  * Some bardia tweaks (lobo)<br />
<br />
 Soldiers<br />
 --------<br />
  * IA texture improvements (jodonnell)<br />
  * Italian heavy soldier with Sahariana jacket (jodonnell)<br />
<br />
 Toolbox<br />
 -------<br />
  * Post release fixes and additions (purity)<br />
  * Toolbox update -&gt; 1.0.100 (purity)<br />
  * FH2 Installer Tools -&gt; 1.0.41 (purity)<br />
  * Split fh2 and vanilla controlmaps (ctz)<br />
  * Add code to fh2.exe to detect and offer to report crashes (ctz)<br />
<br />
Credits<br />
-------<br />
Forgotten Hope 2 was made with the hard work of:<br />
 * Aaron Ash<br />
 * AceS<br />
 * Arisaka<br />
 * Augustus<br />
 * Beregil<br />
 * Bizness<br />
 * BUG$<br />
 * Citizen Soldier<br />
 * ctz<br />
 * Digital_Assassin<br />
 * Dime a Dozen<br />
 * Duke of Holland<br />
 * jimbob<br />
 * jodonnell<br />
 * K96<br />
 * Killi Vanilli<br />
 * knoffhoff<br />
 * Lightning<br />
 * Lili Marlene<br />
 * Lobo<br />
 * Lude<br />
 * Malsa<br />
 * Mange<br />
 * matt.b<br />
 * McGibs<br />
 * Messiha<br />
 * Montoya<br />
 * Mr. Cheese<br />
 * OMNI<br />
 * Purity<br />
 * Rad<br />
 * Robur<br />
 * SenorDingDong<br />
 * Smig<br />
 * StrangerthanFiction<br />
 * Taranov<br />
 * The Hail of Nails<br />
 * The Jackalx2k<br />
 * Toddel<br />
 * Turbo_Tiger<br />
 * Zapfcreations<br />
 * Zero<br />
<br />
Thanks to<br />
---------<br />
 * Flüstertüte for the servers and supporting<br />
 * All our betatesters<br />
 * BF1942Files.com (website hosting)<br />
<br />
All content is (C)2006 the Forgotten Hope mod and may not<br />
be reused or redistributed without prior permission.<br />
<br />
Enjoy the mod!]]></description>
            <author>FH2 Team</author>
            <pubDate>Fri, 16 May 2008 12:31:51 -0700</pubDate>
        </item>
        <item>
            <title>Crysis Advanced AI Beta</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5172</link>
            <description><![CDATA[Description:<br />
The map included cannot be played ingame due to the fact that my custom entity archetypes not loading ingame. In sandbox you can play it in, just go to the tunnel with the 3 marines.<br />
In the Crysis singleplayer you will experience much more tough and intelligent AI ;) So you might have to change your tactics abit, adapt to survive.<br />
There may also be some bugs in the singleplayer, mostly with your squadmates, like in the beggining, when you meet aztec when he jumps of the rock he wont follow you because i edited the followernpc.<br />
<br />
Features:<br />
* Camper class: These guys will stay back and not be all up in your face. They will cover their teammates and suppress you wtih lead, They will also get closer slowly to box you in.<br />
* Cover2 Class: These guys are alot more aggresive and will try to get up in your face. They wil fire and move up closer and closer to you. They will take cover while moving up to you, these guys will get and flank you at the worst times.<br />
* Followers: These guys are friendlies that will follow you during combat, they will take cover when you stop and when you start moving they will check the area then start moving with you again.<br />
* Watchtower: These guys i like to call guards, why, because they wont move unless shot, They will hold their spot until they die, THese guys make ideal snipers and good rifleman for rooftops.<br />
* Leaders: These guys will be the higher ranking guys, they act like the cover2 guys, but they can also command them to a certain extent<br />
<br />
All the human classes were basically edited so when you play you will experience a rich and immersive gameplay with some tough AI<br />
<br />
Bugs<br />
Well there are some flaws, this is a only a beta so dont complain lol, just post some things and i will see what i can do.<br />
DONT use the custom archetype entities in your custom maps because they wont load ingame, if you do know how to make them load ingame, then please tell me :)<br />
<br />
SAW is not rigged for first person at the moment and i also took out the smoke grenade function to for the moment.<br />
<br />
Credits<br />
Thank you both sideshowbob and VAGB for awesome models I used.<br />
Thanks Fortran and bgavran3 for being very supportive and radcliff for some good testing.<br />
Also thanks to Fortran for the SAW and the marine model.]]></description>
            <author>Rad15</author>
            <pubDate>Fri, 16 May 2008 10:50:48 -0700</pubDate>
        </item>
        <item>
            <title>Point of Existence 2 Mappack v2 (Server)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5171</link>
            <description><![CDATA[We have been working over the last few weeks on putting together a second Fan Mappack. The mappack is now ready for relase and we hope you will join us in congratulating the mappers who have put so much time and effort into making these custom levels for our mod. This entire release is about Point of Existence trying to support the community mappers who have supported us. We hope you enjoy their work.]]></description>
            <author>POE2 Team</author>
            <pubDate>Wed, 14 May 2008 16:48:50 -0700</pubDate>
        </item>
        <item>
            <title>Point of Existence 2 Mappack v2 (Client)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5170</link>
            <description><![CDATA[We have been working over the last few weeks on putting together a second Fan Mappack. The mappack is now ready for relase and we hope you will join us in congratulating the mappers who have put so much time and effort into making these custom levels for our mod. This entire release is about Point of Existence trying to support the community mappers who have supported us. We hope you enjoy their work.]]></description>
            <author>POE2 Team</author>
            <pubDate>Wed, 14 May 2008 16:48:37 -0700</pubDate>
        </item>
        <item>
            <title>Nations at War v5.2 (Patch)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5169</link>
            <description><![CDATA[Beta tested by<br />
- [NAW]Mikeey our new community manager;<br />
- All the guys at =ACES=: JoeSWO; CiWoot; rklaahsen; Addyj; rmlitwiller; outlaw5067; Mlhs27; The.Angry.Man; MadMedic2015; SpyGuyBri<br />
- As well as =GA=jay7219<br />
<br />
Look for them on the Official Nations at War Ranked Server (72.36.221.2)<br />
<br />
You can now get your Nations at War server Ranked!<br />
Ranks will display in-game while you're in ranked servers,<br />
and awards, rank promotions and badge popups will be announced as well.<br />
<br />
To apply your server to become the next ranked NAW Server go here:<br />
http://forums.gamestats.ws/cgi-bin/forum05/YaBB.pl?board=applys<br />
<br />
To view Stats and lookup your own stats go here:<br />
http://gamestats.ws/index.aspx<br />
<br />
Big Thanks to Master}{<br />
<br />
An almost comprehensive list of changes made:<br />
- 2 Unlocks added to all 14 armies!<br />
- All shotguns tweeked AI fixed!<br />
- Spec ops version of Steyr AUG<br />
- Flash bang fixed for AI<br />
- Claymore made more sensitive and kill/hit radius increased<br />
- Ammo crate life increased added back repair health and ammo increased<br />
- Artillery tweeked for more rounds per min<br />
- Defib recharge time decreased<br />
- Ammo packs available increased in Support kit<br />
- Mines available increased in Engineer, Sniper, and Anti-Tank<br />
- Health packs in world increased<br />
- Steyr AUG with m203 recoil fixed<br />
- Type 85 with m203 recoil fixed<br />
- M82A1 fixed by kysterama from aix<br />
- AA guns can be targeted when occupied<br />
- RHIBs are no longer targetable (javelin, Air to Surface missles)<br />
- Type 95 MG36 and PKM tweaked to same Ammo Type to match M249 SAW (tightened up differences between all LMGs)<br />
- Fixed Images for Galil rifle<br />
- Rambo knife in by Satnav!(M4 Spec Ops Kit)<br />
- Jackhammer recoil reduced<br />
- Knife made throwable by Satnav!<br />
- Maximum of 5 knives, after throwing 5th knife, default to main weapon<br />
- Knife throwing range limited to 8m code by satnav<br />
- All shotguns tweaked in range and lethality<br />
- Stinger missile added to an Antitank Kit<br />
<br />
---New content by Hard Justice team---<br />
- Cobra BMT-2 APC<br />
- Cobra BMT-2 AntiTank<br />
- Crossbow<br />
- Jeep tech (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
- Quad500cc (recoded by BiggDogg)<br />
- Quad125cc (recoded by BiggDogg)<br />
- Quad250cc (recoded by BiggDogg)<br />
- AA-AG Humvee (recoded by BiggDogg)<br />
- Dirtbike (was recoded by CDN_Biggdogg &amp; Ziggy for lean)<br />
- OerlikonAA and RH202_AA anti air guns (recoded by BiggDogg)<br />
- Unfinished Models from 5.0 Naw Mod finished by Hard Justice:<br />
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
- Dodge Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
<br />
Map Pack 5 contains new maps and fixes<br />
<br />
New Maps:<br />
<br />
- A Bad Surprise by the dark<br />
- Back to the Suribachi by the dark<br />
- Last Stand Snipers by the dark<br />
- Terminus by the dark<br />
- The Hill by the dark<br />
- Heaven And Hell Revisited by the dark<br />
- Philippine Sea by citidel<br />
<br />
Maps that were fixed are:<br />
<br />
- Dragon Valley<br />
- Desert Rats<br />
- Operation Take Over<br />
<br />
New Load Images<br />
<br />
- New load images for all 97 maps and for all 3 game modes and map sizes by =ACES=outlaw5067.]]></description>
            <author>NaW Team</author>
            <pubDate>Tue, 13 May 2008 20:36:57 -0700</pubDate>
        </item>
        <item>
            <title>Nations at War v5.2 (Client)</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5168</link>
            <description><![CDATA[Beta tested by<br />
- [NAW]Mikeey our new community manager;<br />
- All the guys at =ACES=: JoeSWO; CiWoot; rklaahsen; Addyj; rmlitwiller; outlaw5067; Mlhs27; The.Angry.Man; MadMedic2015; SpyGuyBri<br />
- As well as =GA=jay7219<br />
<br />
Look for them on the Official Nations at War Ranked Server (72.36.221.2)<br />
<br />
You can now get your Nations at War server Ranked!<br />
Ranks will display in-game while you're in ranked servers,<br />
and awards, rank promotions and badge popups will be announced as well.<br />
<br />
To apply your server to become the next ranked NAW Server go here:<br />
http://forums.gamestats.ws/cgi-bin/forum05/YaBB.pl?board=applys<br />
<br />
To view Stats and lookup your own stats go here:<br />
http://gamestats.ws/index.aspx<br />
<br />
Big Thanks to Master}{<br />
<br />
An almost comprehensive list of changes made:<br />
- 2 Unlocks added to all 14 armies!<br />
- All shotguns tweeked AI fixed!<br />
- Spec ops version of Steyr AUG<br />
- Flash bang fixed for AI<br />
- Claymore made more sensitive and kill/hit radius increased<br />
- Ammo crate life increased added back repair health and ammo increased<br />
- Artillery tweeked for more rounds per min<br />
- Defib recharge time decreased<br />
- Ammo packs available increased in Support kit<br />
- Mines available increased in Engineer, Sniper, and Anti-Tank<br />
- Health packs in world increased<br />
- Steyr AUG with m203 recoil fixed<br />
- Type 85 with m203 recoil fixed<br />
- M82A1 fixed by kysterama from aix<br />
- AA guns can be targeted when occupied<br />
- RHIBs are no longer targetable (javelin, Air to Surface missles)<br />
- Type 95 MG36 and PKM tweaked to same Ammo Type to match M249 SAW (tightened up differences between all LMGs)<br />
- Fixed Images for Galil rifle<br />
- Rambo knife in by Satnav!(M4 Spec Ops Kit)<br />
- Jackhammer recoil reduced<br />
- Knife made throwable by Satnav!<br />
- Maximum of 5 knives, after throwing 5th knife, default to main weapon<br />
- Knife throwing range limited to 8m code by satnav<br />
- All shotguns tweaked in range and lethality<br />
- Stinger missile added to an Antitank Kit<br />
<br />
---New content by Hard Justice team---<br />
- Cobra BMT-2 APC<br />
- Cobra BMT-2 AntiTank<br />
- Crossbow<br />
- Jeep tech (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
- Quad500cc (recoded by BiggDogg)<br />
- Quad125cc (recoded by BiggDogg)<br />
- Quad250cc (recoded by BiggDogg)<br />
- AA-AG Humvee (recoded by BiggDogg)<br />
- Dirtbike (was recoded by CDN_Biggdogg &amp; Ziggy for lean)<br />
- OerlikonAA and RH202_AA anti air guns (recoded by BiggDogg)<br />
- Unfinished Models from 5.0 Naw Mod finished by Hard Justice:<br />
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
- Dodge Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)<br />
<br />
Map Pack 5 contains new maps and fixes<br />
<br />
New Maps:<br />
<br />
- A Bad Surprise by the dark<br />
- Back to the Suribachi by the dark<br />
- Last Stand Snipers by the dark<br />
- Terminus by the dark<br />
- The Hill by the dark<br />
- Heaven And Hell Revisited by the dark<br />
- Philippine Sea by citidel<br />
<br />
Maps that were fixed are:<br />
<br />
- Dragon Valley<br />
- Desert Rats<br />
- Operation Take Over<br />
<br />
New Load Images<br />
<br />
- New load images for all 97 maps and for all 3 game modes and map sizes by =ACES=outlaw5067.]]></description>
            <author>NaW Team</author>
            <pubDate>Tue, 13 May 2008 20:22:13 -0700</pubDate>
        </item>
        <item>
            <title>Lego Indiana Jones: The Original Adventures Demo</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5167</link>
            <description><![CDATA[Indiana Jones: The Original Adventures is the latest game from the same team that created the award winning LEGO Star Wars 1 &amp; 2. LEGO Indy 1<br />
<br />
As everyone's favourite adventuring hero returns to the cinema this Summer, LEGO Indiana Jones: The Original Adventures takes you on a miniature adventure across the globe as you relive the excitement of the classic three movies. All of your favourite moments from 'Raiders of the Lost Ark', 'Temple of Doom' and 'The Last Crusade' are playable for he first time in one videgame.<br />
Build, battle and brawl your way across the world as you take control of Indy and his companions to battle the bad guys and rescue the treasure.<br />
<br />
'LEGO Indiana Jones: The Original Adventures' is available for PS3, Xbox360, PS2, PSP, Wii, DS and PC on June 6th 2008.]]></description>
            <author>TT Games</author>
            <pubDate>Tue, 13 May 2008 15:01:14 -0700</pubDate>
        </item>
        <item>
            <title>Rainbow Six Vegas 2 v1.02 Patch</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5166</link>
            <description><![CDATA[Tom Clancy's Rainbow Six Vegas 2 v1.02 Patch Contents<br />
<br />
Features:<br />
<br />
* Added Speech Recognition.<br />
* Added KillCam and SwapTeam to SADS options.<br />
* Added SADS output log and automatic reconnection after network lost.<br />
<br />
Bugs fixed:<br />
<br />
* Fixed Players loosing XP when server was closed before end.<br />
* Fixed Crashdumps generation.<br />
* Fixed Comcast installation error.<br />
* Fixed SADS crashes when connecting using custom camo.<br />
* Fixed SADS running on Microsoft Windows Server 2003 can not connect more than 1 client.<br />
<br />
Tom Clancy's Rainbow Six Vegas 2 v1.01 Patch Contents<br />
<br />
Features:<br />
<br />
* Added Voice Chat Support<br />
* Pressing F5 now refreshes the match search list<br />
* Fix for spawn camping<br />
* Switch weapon is now faster in adversarial<br />
* Lower respawn timer for deathmatch and team deathmatch<br />
* Added Team balance XP penalty<br />
* Enabled outfitting option in observer mode.<br />
* Team Leader respawn modification: Respawning with the leader is now the default option<br />
<br />
Bugs fixed:<br />
<br />
* Fixed hang time when playing matches on certain graphics hardware<br />
* Fixed delays for clients when using the custom face feature in-game<br />
* Fixed game crash when the user would click in a certain area from the Leaderboards menu<br />
* Fixed textures corruption when changing antialiasing repeatedly on certain graphics hardware<br />
* Reviewed some achievements unlock when playing online<br />
* Fixed game mode selection bug after being kicked from a dedicated server<br />
* Fixed online problem of client being thrown out of a game when host uses Alt+Tab<br />
* Fixed problem related to weapon templates switch when using only a keyboard<br />
* Fixed the map update in the games list when the SADS uses map cycle<br />
* Fixed issue with The Ace Always Wins! reward<br />
* Fixed malfunction with mouse/keyboard uses in menus<br />
* Fixed a client crash releated to host changing server for the Comcast Event map<br />
* Fixed issue with the Face Scan on certain camera hardware<br />
* Added fix to prevent opening console while chatting<br />
* Fixes allowing better support of ATI Crossfire configuration<br />
* Fixed HUD problems when using all of the Rainbow's grenades<br />
* Fixed issue when the host would get stuck in the pause menu by kicking the clients while he is respawning<br />
* Fixed a black screen issue when client would join a game in progress.<br />
* Fixed problems related to weapon restriction configuration in Terrorist Hunt<br />
* Fixed experience boost exploit in the first act in single player<br />
* Fixed issue of the crosshairs that disapear when taking cover and aiming simultaneously.<br />
* Fixed sound issue when Bishop's weapons are lost if the user shoots and kills Dennis Cohen.<br />
* Fixed the wrong behavior of a hand gun after changing it from Outfitting menu.<br />
* Fixed issue where client gets stuck in the respawn screen at 0 seconds while in observer mode<br />
* Fixed respawn issue when playing terrorist hunt game at realistic difficulty<br />
* Fixed issue of the laser beam shifting off target after shooting with a pistol]]></description>
            <author>Ubisoft</author>
            <pubDate>Tue, 13 May 2008 10:31:17 -0700</pubDate>
        </item>
        <item>
            <title>Assassin's Creed v1.02 Patch</title>
            <link>http://files.totalgamingnetwork.com/files/file.php?file_id=5165</link>
            <description><![CDATA[Assassin's Creed v1.02 Update<br />
<br />
* Fixed a rare crash while riding the horse in Kingdom<br />
<br />
* Fixed a corruption of Altairâ€™s robe on certain graphics hardware<br />
<br />
* Cursor is now centered when accessing the Map<br />
<br />
* Fixed a few problems with Alt-Tab<br />
<br />
* Fixed a graphical bug in the final fight<br />
<br />
* Fixed a few graphical problems with dead bodies<br />
<br />
* Fixed pixellation with post-FX enabled on certain graphics hardware<br />
<br />
* Fixed a small bug in the DNA Menu that would cause the image to disappear if the arrow was clicked rapidly<br />
<br />
* Fixed some graphical corruption in Present Room with low Level Of Detail<br />
<br />
* Character input is now cancelled if the controller is unplugged while moving<br />
<br />
* Added support for x64 versions of Windows<br />
<br />
* Fixed broken post-effects on DirectX 10.1 enabled cards]]></description>
            <author>Ubisoft</author>
            <pubDate>Tue, 13 May 2008 10:25:35 -0700</pubDate>
        </item>
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